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Grim Fandango puzzle design document | GMZ
Grim Fandango puzzle design document | GMZ

Tim Schafer's take on 'good puzzle theory' and being stuck as entertainment  - Polygon
Tim Schafer's take on 'good puzzle theory' and being stuck as entertainment - Polygon

Grim Fandango Puzzle Document - Original | PDF
Grim Fandango Puzzle Document - Original | PDF

Grim Fandango's puzzles documented in detail | Adventure Gamers
Grim Fandango's puzzles documented in detail | Adventure Gamers

Designer Diaries – Grim Fandango Network
Designer Diaries – Grim Fandango Network

Grim Fandango Puzzle Document - Original | PDF
Grim Fandango Puzzle Document - Original | PDF

Super Punch: "Puzzle document" for Grim Fandango
Super Punch: "Puzzle document" for Grim Fandango

Puzzle Document – Grim Fandango Network
Puzzle Document – Grim Fandango Network

Grim Fandango's puzzles documented in detail | Adventure Gamers
Grim Fandango's puzzles documented in detail | Adventure Gamers

Introduction – Grim Fandango Network
Introduction – Grim Fandango Network

Untitled
Untitled

Tim Schafer on his game writing philosophy: "always punch up, never punch  down"
Tim Schafer on his game writing philosophy: "always punch up, never punch down"

Tim Schafer Discusses the Classic Video Games 'Grim Fandango' and 'Monkey  Island'
Tim Schafer Discusses the Classic Video Games 'Grim Fandango' and 'Monkey Island'

Tim Schafer Discusses the Classic Video Games 'Grim Fandango' and 'Monkey  Island'
Tim Schafer Discusses the Classic Video Games 'Grim Fandango' and 'Monkey Island'

Read the Grim Fandango Design Doc | WIRED
Read the Grim Fandango Design Doc | WIRED

Norse gods were creeps”: Tim Schafer on Grim Fandango, folklore and Kurt  Vonnegut
Norse gods were creeps”: Tim Schafer on Grim Fandango, folklore and Kurt Vonnegut

Six Grim Years | Double Fine Productions
Six Grim Years | Double Fine Productions

Norse gods were creeps”: Tim Schafer on Grim Fandango, folklore and Kurt  Vonnegut
Norse gods were creeps”: Tim Schafer on Grim Fandango, folklore and Kurt Vonnegut

Designer Diary: Saturday, February 15, 1998 – Grim Fandango Network
Designer Diary: Saturday, February 15, 1998 – Grim Fandango Network

Grim Fandango Is a Perfect Fusion of Film Noir and Detective Novel – ASTRAL  NOIZE
Grim Fandango Is a Perfect Fusion of Film Noir and Detective Novel – ASTRAL NOIZE

Read the Grim Fandango Design Doc | WIRED
Read the Grim Fandango Design Doc | WIRED

LucasArts' Secret History #13: Grim Fandango: Tim Schafer, Project Leader |  The International House of Mojo
LucasArts' Secret History #13: Grim Fandango: Tim Schafer, Project Leader | The International House of Mojo

Tim Schafer Plays "Grim Fandango": Part 1 - YouTube
Tim Schafer Plays "Grim Fandango": Part 1 - YouTube

Six Grim Years | Double Fine Productions
Six Grim Years | Double Fine Productions

Grim Fandango Puzzle Document - Original | PDF
Grim Fandango Puzzle Document - Original | PDF

Tim Schafer's take on 'good puzzle theory' and being stuck as entertainment  - Polygon
Tim Schafer's take on 'good puzzle theory' and being stuck as entertainment - Polygon

Tim Schafer Releases Puzzle/Design Document - Grim Fandango - Giant Bomb
Tim Schafer Releases Puzzle/Design Document - Grim Fandango - Giant Bomb

Read the Grim Fandango Design Doc | WIRED
Read the Grim Fandango Design Doc | WIRED